{"id":157,"date":"2020-02-26T22:10:34","date_gmt":"2020-02-26T21:10:34","guid":{"rendered":"http:\/\/drumbrus.fr\/?p=157"},"modified":"2022-03-22T11:47:35","modified_gmt":"2022-03-22T10:47:35","slug":"blockade","status":"publish","type":"post","link":"https:\/\/drumbrus.fr\/en\/blockade\/","title":{"rendered":"Blockade"},"content":{"rendered":"<p>-This game is currently in development. A link will be added when a prototype will be ready.-<\/p>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Introduction<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-left\">Blockade is a Puzzle-Game project, made with Unity, by LeCaptainNemo and myself.  On this project, I'm <strong>Game Designer, Level Designer, and Sound Designer.<\/strong><br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class='embed-container'><iframe loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/www.youtube.com\/embed\/vIdkLqUGfEo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Development<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block1-1024x576.png\" alt=\"\" class=\"wp-image-162\" srcset=\"https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block1-1024x576.png 1024w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block1-300x169.png 300w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block1-768x432.png 768w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block1.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>One of the first levels.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-align-left\">The main gameplay is to move blocks, so that they all end up on tiles with the same color as them. The difficulty comes from the fact that every movement moves every block at the same time. Even more, there are blocks of different types, which behave differently when receiving the input.<\/p>\n\n\n\n<p class=\"has-text-align-left\"> As such, the player has to deal with increasingly difficult puzzles, with more and more different blocks, which means having to carefully plan the movements. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block2-1024x576.png\" alt=\"\" class=\"wp-image-163\" srcset=\"https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block2-1024x576.png 1024w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block2-300x169.png 300w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block2-768x432.png 768w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/block2.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Showcase room with four types of blocks.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-align-left\">I'm currently working on this game during my free time. No ETA for a testable prototype.<br><\/p>","protected":false},"excerpt":{"rendered":"<p><b>Game Designer, Level Designer, Leader<\/b><\/p>","protected":false},"author":1,"featured_media":201,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-157","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-non-classe"],"_links":{"self":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/157","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/comments?post=157"}],"version-history":[{"count":9,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/157\/revisions"}],"predecessor-version":[{"id":584,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/157\/revisions\/584"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/media\/201"}],"wp:attachment":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/media?parent=157"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/categories?post=157"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/tags?post=157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}