{"id":407,"date":"2020-10-20T11:05:32","date_gmt":"2020-10-20T09:05:32","guid":{"rendered":"http:\/\/drumbrus.fr\/?p=407"},"modified":"2021-09-10T14:45:32","modified_gmt":"2021-09-10T12:45:32","slug":"logicarre","status":"publish","type":"post","link":"https:\/\/drumbrus.fr\/en\/logicarre\/","title":{"rendered":"Logicarr\u00e9"},"content":{"rendered":"<p class=\"has-text-align-center\"><a rel=\"noreferrer noopener\" href=\"https:\/\/baptisteb.itch.io\/logicarre\" target=\"_blank\">Game available on this itch.io page.<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-medium-font-size\"><strong>Introduction)<\/strong><\/p>\n\n\n\n<p class=\"has-black-color has-text-color\">Game made in 48h for the Scientific Game Jam 2020.<br>Our subject was the thesis of M Antoine Cochard, about logical operatives in language.<br><br>For this reason, we made a Puzzle-Game, asking the player to understand logical instructions to progress.<br>This game was made with Unity. On it, I was the Game and Level Designer, along with coordinating the team.<br><br>The game only uses the keyboard<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-medium-font-size\"><strong>Development<\/strong><\/p>\n\n\n\n<p class=\"has-black-color has-text-color\">This game was made by directly applying logical operators.<br>As such, the general idea is simply to move and open doors, using symbols that answers a \"sentence\" showing what key(s) is needed, using said symbols along with operators such as \"or\" (incluvise), \"and\", or \"not\".<br><br>This system was pretty easy to set up, which allowed the team to focus on the level design, and have has much ideas as possible.<br><br>Due to the short jam context, the development was made in a bit of rush, during which the team made a lot of concepts, which were then chosen, ordered, and integrated to the project.<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-medium-font-size\"><strong>Result<\/strong><\/p>\n\n\n\n<p class=\"has-black-color has-text-color\">The game was fairly liked in the context of the jam.<br>The idea had potential, and could become a nice game, with more content.<br>As for now, the main problem is the utter lack of polish, due to the short time and the fact that the team had nobody with graphic skills.<br><br>All in all, a nice project for its context, but that may need to be revised.<\/p>","protected":false},"excerpt":{"rendered":"<p><b>Game Designer ; Level Designer<\/b><\/p>","protected":false},"author":1,"featured_media":419,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-407","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-non-classe"],"_links":{"self":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/407","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/comments?post=407"}],"version-history":[{"count":2,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/407\/revisions"}],"predecessor-version":[{"id":410,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/407\/revisions\/410"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/media\/419"}],"wp:attachment":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/media?parent=407"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/categories?post=407"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/tags?post=407"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}