{"id":87,"date":"2020-02-26T14:34:27","date_gmt":"2020-02-26T13:34:27","guid":{"rendered":"http:\/\/drumbrus.fr\/?p=87"},"modified":"2024-02-13T12:26:36","modified_gmt":"2024-02-13T11:26:36","slug":"somewhere","status":"publish","type":"post","link":"https:\/\/drumbrus.fr\/en\/somewhere\/","title":{"rendered":"Somewhere"},"content":{"rendered":"<p class=\"has-text-align-center\"><strong><a href=\"https:\/\/aozo-kokonose.itch.io\/somewhere\">The game is downloadable on the itch.io page of the team.<\/a><\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Introduction<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-left\">Game made for the Global Game Jam 2020, with the subject \"Repair\".<\/p>\n\n\n\n<p class=\"has-text-align-left\">Le projet a \u00e9t\u00e9 r\u00e9alis\u00e9 en 48h, sur Unity, par Last , Florian Texier, Pierrick Charbonnier, S\u00e9gol\u00e8ne Fallourd, et moi-m\u00eame. J&rsquo;ai occup\u00e9 lors de cette production le r\u00f4le de Game Designer, de Programmeuse, ainsi que de Gestion du projet.<\/p>\n\n\n\n<p class=\"has-text-align-center\">This game only uses the mouse.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class='embed-container'><iframe loading=\"lazy\" title=\"Somewhere\" width=\"1920\" height=\"1080\" src=\"https:\/\/www.youtube.com\/embed\/UIcuV61EyVE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Development<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-left\">Due to the jam's time limit, the project was though as a short interactive experience, that is fast to complete but replayable.<\/p>\n\n\n\n<p class=\"has-text-align-left\">As such, Somewhere's idea is to watch the world be destroyed, then having to build it back up, using a series of simple choices.<\/p>\n\n\n\n<p class=\"has-text-align-left\">The player see themselves presented with twice time three options, then a final choice between two options. Every one of these three steps modifies the environment, until the world is deemed complete. The player can then watch the result, along with a short text explaining the final situation. The game then loops itself, to let the player try another combination, which means another world.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/Titre-1024x576.png\" alt=\"\" class=\"wp-image-88\" srcset=\"https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/Titre-1024x576.png 1024w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/Titre-300x169.png 300w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/Titre-768x432.png 768w, https:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/Titre.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>The starting screen.<\/figcaption><\/figure>\n\n\n\n<p> The finished game saw some success inside the jam itself, receiving positive critiques from the other developers. <\/p>\n\n\n\n<p>\nThe choice system allows for a really simple gameplay, while keeping the player interested. Even more, the short game time makes people want to retry immediately to see the other routes.\n\n<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"http:\/\/drumbrus.fr\/wp-content\/uploads\/2020\/02\/Trees-1024x576.png\" alt=\"\" class=\"wp-image-89\"\/><figcaption>One of the proto worlds.<\/figcaption><\/figure>\n\n\n\n<p>\nIn terms of Game Design and for myself, this experience was a good lesson, which allowed me to work on a concept with limited gameplay. Due to this, every interaction had to be carefully though out, taking the scope and possible results into account. The final consensus was 3*3*2 choices (18 total) to get a good equilibrium between variety and what could be done. \n\n<\/p>","protected":false},"excerpt":{"rendered":"<p><b>Short Experience. <\/b><\/p>","protected":false},"author":1,"featured_media":413,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,11],"tags":[],"class_list":["post-87","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-jeux","category-complete"],"_links":{"self":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/87","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/comments?post=87"}],"version-history":[{"count":10,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/87\/revisions"}],"predecessor-version":[{"id":588,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/posts\/87\/revisions\/588"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/media\/413"}],"wp:attachment":[{"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/media?parent=87"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/categories?post=87"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/drumbrus.fr\/en\/wp-json\/wp\/v2\/tags?post=87"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}