A level design exercise, in which I had to choose an existing game, analyse its fundamental concepts, and then imagine how to adapt it into a metroidvania.
Work made in collaboration with Owen Davies, with the indie game "Hyper Light Drifter" .
A level design exercise, in which I had to choose an existing game, analyse its fundamental concepts, and then imagine how to adapt it into a metroidvania.
Work made in collaboration with Owen Davies, with the indie game "Hyper Light Drifter" .