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Introduction
Game made for a small game jam, with the subject "Perillous Exploration".
This project was made in 48 hours, with Unity, by Nicolas Leal , Romain Reulier , Thomas Teply , Hugo Hamelin , and myself.
For this project, I worked on a bit of programming, along with the Game & Narrative design.
Development
This project was mostly inspired by Reigns, as a way to easily represent an adventure, while also working fast enough for the jam.
The main objective was to get enough situations to make the game interesting, and have a basis for resources management, using the gauges, which allows for an understandable defeat system.
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This system, rather simple, allowed us to have time to work on balance and visuals, along with a system of "chunks", which makes the boat go forward toward the next step.
Thanks to this, the game was made the best it could be, with a satisfying amount of content.
As for the experience, creating this game allowed me to get new skills, about statistical balance, knowledge about unity, and a deeper understanding on the making of situations, which started with Somewhere.