Introduction
Game made for a small game jam, with the subject "Perillous Exploration".
This project was made in 48 hours, with Unity, by Nicolas Leal , Romain Reulier , Thomas Teply , Hugo Hamelin , and myself.
For this project, I worked on a bit of programming, along with the Game & Narrative design.
Development
This project was mostly inspired by Reigns, as a way to easily represent an adventure, while also working fast enough for the jam.
The main objective was to get enough situations to make the game interesting, and have a basis for resources management, using the gauges, which allows for an understandable defeat system.
This system, rather simple, allowed us to have time to work on balance and visuals, along with a system of "chunks", which makes the boat go forward toward the next step.
Thanks to this, the game was made the best it could be, with a satisfying amount of content.
As for the experience, creating this game allowed me to get new skills, about statistical balance, knowledge about unity, and a deeper understanding on the making of situations, which started with Somewhere.