Quest Theory

Entraînement à créer une quête pour un jeu au choix, suivant certaines conditions :
-Having it fit the fundamentals of the game
-There must be one area in the level in which the player must go through thrice.
-There must be a notion of verticality.
-There must be a moment when part of the levels is collapsing.
-There must be an animal somewhere.

The result can be found in the following document :

en_US